Guides

Sweep The Moon How to Reach 100% Clean

Clear whole tiles, unlock zones, chase badges, and finish the Moon with up to four friends.

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100% Clean Guide

DomBlox Games pitches Sweep The Moon with a single scoreboard fantasy: push the lunar surface to 100% clean, one tile at a time. Place 109576450376407 is not a boss-rush story mode—it is an incremental cleaner where finished tiles, smarter tools, vehicles, and robots compound until the dirty percentage collapses. This guide explains how to think about whole-tile clears, zone unlocks, notable badges, co-op up to four, and late-session notes that community players share after long moons. It is not a guide for Clean the Moon clones or Steam Moon Sweepers.

Build the foundation first with Getting Started, then layer Vehicles, Robots & Automation, and crew habits from the co-op guide. Patch toys such as the Flyable UFO help coverage; they do not replace finishing tiles.

Official goal: 100% clean, tile by tile

The honest loop stays the same from toothbrush hour to endgame:

  1. Sweep dust into a canister.
  2. Dump at base for moon cash.
  3. Upgrade brush, capacity, and speed.
  4. Add sweepers, rovers, docks, belts, and machines.
  5. Finish tiles until the Moon’s clean percentage hits 100%.

Partial tourism raises cash a little and clean % a little, but whole tiles are the unit of real progress. Finished tiles also feed Shards for class spins—see Shards and Classes—so “almost done” patches waste both clean credit and spin budget.

Clear whole tiles (community auto-complete note)

Players consistently report that committing to a tile until it completes is faster than spraying ten half-clean patches. Community notes also describe an auto-complete around ~95% on a tile in some builds—meaning the last stubborn pixels may finish for you once the tile is nearly done. Treat that as a community report, not a DomBlox patch note carved in stone: if your client still needs a final pass, keep sweeping until the tile flags complete.

Habits that help:

  • Choose tiles your brush can finish in one focused visit.
  • Return with a fuller canister plan so you are not dumping mid-tile every thirty seconds.
  • Use vehicles to reach frontier tiles, then ground-sweep until the tile pops (Vehicles).
  • Let robots chew the ring around base while you close human-finished tiles farther out (Robots & Automation).

Zones unlocking

As clean percentage and infrastructure rise, new dusty zones become the next work order. Do not unlock-chase empty handed: bring Dustpan-tier tools, a canister that survives the walk, and a route home. Zone unlocks are invitations to expand belts and vehicle spokes, not excuses to abandon unfinished tiles behind you. After November 2026 content waves (Hive Mites robot event, Ranger Drone, Flyable UFO), skim Updates so new stations and rides show up in your plan when a zone opens.

A practical expansion order many crews use:

  1. Clean the spawn neighborhood completely.
  2. Wire a trustworthy Robot Dock line into Base Belt In.
  3. Unlock or enter the next dusty belt with a sweeper or rover loop.
  4. Drop another dock or drone station once the new ring has steady dust.
  5. Only then joyride high-tier mobility like the Flyable UFO for remote closes.

Badges worth knowing

Badge names help you sanity-check early milestones. Community and experience listings commonly highlight:

BadgeTypical unlock idea
PaydayFirst successful sell / dump at base
SpotlessFirst fully finished tile
Dust DevilHaul a large lifetime dust total (often cited around 1000 kg)
Factory FloorBuild factory machines (examples players cite include pieces like Block Press)

Earn Payday and Spotless during your first honest session—they double as tutorial proof you understand dump and tile completion. Dust Devil rewards sustained sweeping, not a single lucky route. Factory Floor pushes you into Build Mode (key 2) and the building menu (B) so automation is not optional flavor text. Exact badge copy can shift after patches; trust the live Roblox badge list on Place 109576450376407 if wording differs.

Co-op to four friends

DomBlox advertises cleaning with up to four friends. Shared moons finish faster when roles split:

  • Closer — finishes tiles that are already high percentage.
  • Opener — starts fresh tiles and marks them for the closer.
  • Hauler / pilot — runs sweepers, rovers, or the Flyable UFO between zones.
  • Factory tech — places docks, Hive Mites / Mite Hive style robots, Ranger Drone Station, Large Robot Dock, belts, and solar.

Servers may hold more players overall, but the intentional co-op unit is a small crew. Full co-op tactics live on co-op. Never grief belts on a shared moon; deleting someone’s trunk line sets 100% back more than any badge is worth.

Hatch / end notes (community reports only)

Some players discuss late-moon hatch or end-of-clean moments after the percentage finally pins. Frame those stories as community reports: timings, animations, and rewards can change, and lookalike games invent their own finales. Do not soft-lock your plan waiting on a rumor. Keep dumping, keep finishing tiles, and verify any end celebration on your live client. If DomBlox publishes a clearer end sequence later, Updates will carry the dated note.

Tools that shorten the last 20%

The last stretch of a moon is usually travel and stubborn remote dust—not a new genre.

  • Vehicles: spoke routes and UFO hops for distant unfinished tiles (Vehicles, Flyable UFO update).
  • Robots: keep Base Belt In fed so you are not the only income while closing edges (Robots & Automation).
  • Classes: Surveyor-style tile cash and Marshal aura help crews grind the finale (Shards and Classes).
  • Passes: Infinite Canister, Sell As You Sweep, Fast Vehicles, and +1 Robot Dock remove friction—optional, never mandatory.

Codes remain empty mid-November 2026 on the Codes Hub; 100% is a play skill, not a redeem string.

Session plan toward a finished Moon

Hour 1: Payday + Spotless—learn dump and one finished tile (Getting Started). Hours 2–3: Dustpan / 6KG spine, first dock line, clean the spawn ring. Mid game: unlock the next zone, add vehicles, chase Dust Devil naturally while you farm. Factory spike: place machines toward Factory Floor while belts stay online. Late game: assign co-op closers, use high-tier mobility, refuse new half-tiles, push clean % to 100.

Closing reminder

100% clean is the product promise DomBlox shipped on October 23, 2026: toothbrush beginnings, automated middle, finished tiles all the way out. Stay on Place 109576450376407, ignore Clean the Moon / Moon Sweepers digressions, and measure success in completed tiles—not minutes of random sweeping. When the percentage finally ticks over, you will know the badges, docks, and crew calls were working the whole time.

FAQ

Frequently Asked Questions

Quick answers to the most common Sweep The Moon questions.

What is the main goal in Sweep The Moon?

Push the Moon to 100% clean by finishing tiles, dumping canisters for cash, and scaling into upgrades, vehicles, and robots. It is an incremental cleaner, not a separate story campaign.

Should I finish whole tiles or skim many partial ones?

Finish whole tiles. Partial clears waste Shard potential and slow clean percentage. Community players also report tiles may auto-complete around ~95% in some builds—verify on your client.

Which badges should beginners notice?

Payday for the first sell, Spotless for the first finished tile, Dust Devil for large dust totals around 1000 kg, and Factory Floor for building factory machines such as Block Press.

How many friends can help me hit 100%?

DomBlox advertises co-op with up to four friends. Split closer, opener, pilot, and factory roles so tiles actually finish instead of staying half-clean.

Are hatch or ending rumors official?

Treat hatch and end-of-moon stories as community reports unless DomBlox documents them. Keep finishing tiles and check Updates if an official finale note appears.